contact us
iModeller.com > Tutorials

iModeller 3D Professional Edition: Tutorial 1

Step 3: Rendering the Deer with Cinema 4D R8

Almost done! Now you have to do some make up work with Cinema 4D R8.

back

Import the VRML file saved from iModeller 3D Professional in Cinema 4D. The model is a little bit "wrinkled" and should first be smoothed.

This is done using a phong tag. Activate the polygon model in the object view and choose "New Tag -> Phong" from the "File" menu. This is a slight improvement.

Additional smoothness can be added to the fur of the deer. Select the areas you want to smooth and select "Structure -> Align Normals".

Adjust the material's specular. Since the deer in reality does not have any specular at all, you should deactivate it completely.

To accent the furry impression, you should use a bump map texture. Since it does not have too much contrast, set its value to "100%".

Finally, add some stuff to the scene. We used a sky object with a blue, washed out texture, added a yellow light source on the upper left of the object and used radiosity for realistic rendering.

Click here for a big shot of the final result!

Click here to download the final C4D files (450Kb).

Congratulations! You finished this tutorial successfully.

back