Almost done! Now you have to do some make up work with Cinema 4D R8.
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Import the VRML file saved from iModeller 3D Professional in Cinema 4D. The model is a little bit "wrinkled" and should first be smoothed.
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This is done using a phong tag. Activate the polygon model in the object view and choose "New Tag -> Phong" from the "File" menu. This is a slight
improvement.
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Additional smoothness can be added to the fur of the deer. Select the areas you want to smooth and select "Structure -> Align Normals".
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Adjust the material's specular. Since the deer in reality does not have any specular at all, you should deactivate it completely.
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To accent the furry impression, you should use a bump map texture. Since it does not have too much contrast, set its value to "100%".
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Finally, add some stuff to the scene. We used a sky object with a blue, washed out texture, added a yellow light source on the upper left of the object
and used radiosity for realistic rendering.
Click here for a big shot of the final result!
Click here to download the final C4D files (450Kb).
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Congratulations! You finished this tutorial successfully.
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